Play Workcelerate Learning Cards
What is “Workcelerate Learning Card”?
The Workcelerate Learning Card Game provides an opportunity to enhance your team’s workplace knowledge and soft skills through gamified learning. By playing as a team, you can strengthen your connections with colleagues while developing crucial skills including communication and teamwork abilities.
This game fosters open discussion and the sharing of diverse perspectives, emphasizing objectivity. Ultimately, the game’s objective is to improve critical thinking, communication and collaboration soft skills in an enjoyable and engaging way while creating a culture of learning.
Why Workcelerate Learning Cards?
On average, gamified work experiences result in a 48% increase in employee engagement. As an organization committed to finding the most effective techniques to enhance our clients’ soft skills, we developed the Workcelerate cards.
Remarkably, 90% of employees report that gamification boosts their productivity at work. The Workcelerate cards offer a fun way to improve one’s soft skills while honing their abilities.
How to use the cards
As a Competitive Game
Teams can play competitive learning games during breaks, retreats and other times outside work to boost their skills.
As a Training or Facilitation Tool
The cards can be used by team leaders, supervisors, managers and even another members to train their teams on selected skills during learning or team development sessions.
As an Interactive Activity during meetings or retreats
The cards can be used during regular meetings to stimulate interaction and strike conversation around important issues in the organization.
Game Description
- Leading Others
- Workplace Productivity
- Customer Service Excellence
- Sales & Solution Selling,
- Emotional Intelligence and more
Cards Description
Card Type 1: DEFINE
Card Type 2: THINK
Card Type 3: ACT
How to Play [As a Game]
Each player selects a card and follows the instruction or answers the question provided.
The other players assess the response and vote on whether it is satisfactory or correct. If the response meets the criteria, the player receives a point.
For the DEFINE or THINK cards, the player must provide a specific answer, while the ACT card requires them to complete a task.
The game can conclude after a designated time period, as agreed upon by the players, or after all the cards have been used.
The Winner can be declared based on time limits or the highest points